RT @doubleanna@birdsite.link
Just arrived in Amsterdam today to give this talk about Style Transfer ML for games on Monday. If you’re in town, it may still be possible to get tix. :) twitter.com/fitc/status/122839

twitter.com/doubleanna/status/

RT @cubitstudios@birdsite.link
Ok, so here's the latest in progress sequence with the helmet shots added... now moving onto the POD's scenes (as yet unseen!)...
HQ: youtube.com/watch?v=dhbBdePJuH 

twitter.com/cubitstudios/statu

RT @Ruben_Fro@birdsite.link
That last night we got lost, wandering through the echoes of chants and the rhythmic drums of an underground club. It wasn’t the first time, and it won’t be the last.
16:9 4K here -> vimeo.com/391434896 

twitter.com/Ruben_Fro/status/1

RT @Gunn3D@birdsite.link
I love minimal chunky low-poly models. I designed this guy to be clearly identifiable from a distance.

twitter.com/Gunn3D/status/9890

RT @Namatnieks@birdsite.link
So Im helping out Tiny Thor @joemanaco with some environmental art! Here's a fully horizontally and vertically tileable waterfall I did, you can expect to see some more cool stuff in the future :)

twitter.com/Namatnieks/status/

RT @UrbanFoxxxx@birdsite.link
"Cities are made up of the accumulated memories of people, which have the power to transcend their own time" — The beautiful, semi-imaginary, infinitely detailed Tokyo of Akira Yamaguchi

twitter.com/UrbanFoxxxx/status

RT @Pixelisha@birdsite.link
There are lots of great environment design in BL3 so here's a piece based on one of my favorite locations: Athenas

twitter.com/Pixelisha/status/1

RT @BreachWizards@birdsite.link
I made doors block pathfinding, but didn't tell the Charge ability's targeting logic - I was curious if that would let me still bash through them like before.

Well played, AI.

twitter.com/BreachWizards/stat

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