One *million* compound double pendulums. https://observablehq.com/@rreusser/compound-double-pendulums
Just arrived in Amsterdam today to give this talk about Style Transfer ML for games on Monday. If you’re in town, it may still be possible to get tix. :) https://twitter.com/fitc/status/1228393664478695425
Happy Screenshot Saturday
Ok, so here's the latest in progress sequence with the helmet shots added... now moving onto the POD's scenes (as yet unseen!)...
#UnrealEngine #UE4 #SciFiFri #gamedev #gameart #indiedev #animation
That last night we got lost, wandering through the echoes of chants and the rhythmic drums of an underground club. It wasn’t the first time, and it won’t be the last.
16:9 4K here -> https://vimeo.com/391434896
#Unity3D #madewithunity #vfx #cgi #shaderlab #sfx #shader
So Im helping out Tiny Thor @joemanaco with some environmental art! Here's a fully horizontally and vertically tileable waterfall I did, you can expect to see some more cool stuff in the future :)
"Cities are made up of the accumulated memories of people, which have the power to transcend their own time" — The beautiful, semi-imaginary, infinitely detailed Tokyo of Akira Yamaguchi
There are lots of great environment design in BL3 so here's a piece based on one of my favorite locations: Athenas
I made doors block pathfinding, but didn't tell the Charge ability's targeting logic - I was curious if that would let me still bash through them like before.
Well played, AI.
Phoebe and Psion look upon humanity, and find it wanting. https://twitter.com/fangamer/status/1230617762533240832