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JarMustard @JarMustard

RT @arcsparkcanada@birdsite.link
"There's never really a point where we're not playtesting" Game design and making the jump from FTL to Into The Breach. Enjoyed this interview from @subsetgames @JarMustard @RBryant2012 & @awawro! gamasutra.com/view/news/318004

twitter.com/arcsparkcanada/sta

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