How is a Hitman level designed? I talked to IO Interactive about the making of Hitman 2’s spectacular Miami level - https://www.youtube.com/watch?v=56iiP2xQn74&feature=youtu.be
New video coming later today - an in-depth look at the making of a Hitman 2 level, featuring the game’s directors!
To celebrate the finale of Designing for Disability, GMTK has donated £100 to @SpecialEffect and $100 to @AbleGamers - two incredible charities doing amazing stuff for accessibility
Designing for Disability comes to a close, as we talk about making games better for those with cognitive disabilities - https://www.youtube.com/watch?v=ObhvacfIOg0&feature=youtu.be
Game Maker’s Toolkit is a tricky beast. The videos are supposed to be useful and educational - but will inevitably be biased by my own preferences. Finding the right balance is always tough and sometimes, I’m just gonna get it wrong! Thanks for your patience while I figure it out
I have re-released my video about roguelikes and persistency. I wasn’t happy with the original, which I felt focused too much on my personal opinion. This remake is, hopefully, more balanced - https://www.youtube.com/watch?v=G9FB5R4wVno&feature=youtu.be
I’m streaming the roguelike card battler Slay the Spire, over on YouTube - https://www.youtube.com/c/MarkBrownGMT/live
Had a lovely time in Vancouver, visiting EA’s offices. I went up a mountain! I’m always open to doing talks at your studio or school - https://gamemakerstoolkit.tumblr.com